![]() |
Vireo
0.0
Vireo 3D Rendering Hardware Interface
|
A fence object. Fences are a synchronization primitive that can be used to insert a dependency from a queue to the host (CPU/GPU synchronization).
Manual page : Fences
Public Member Functions | |
virtual void | wait () const = 0 |
Wait for the fences to become signaled. More... | |
virtual void | reset () = 0 |
Reset the fence state. More... | |
virtual | ~Fence () = default |
Fence () = default | |
Fence (const Fence &) = delete | |
Fence & | operator= (const Fence &) = delete |
|
virtualdefault |
|
default |
|
delete |
|
delete |
|
pure virtual |
Reset the fence state.
|
pure virtual |
Wait for the fences to become signaled.