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Vireo
0.0
Vireo 3D Rendering Hardware Interface
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A fence object. Fences are a synchronization primitive that can be used to insert a dependency from a queue to the host (CPU/GPU synchronization).
Manual page : Fences
Public Member Functions | |
| virtual void | wait () const = 0 |
| Wait for the fences to become signaled. More... | |
| virtual void | reset () = 0 |
| Reset the fence state. More... | |
| virtual | ~Fence () = default |
| Fence () = default | |
| Fence (const Fence &) = delete | |
| Fence & | operator= (const Fence &) = delete |
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virtualdefault |
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default |
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delete |
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delete |
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pure virtual |
Reset the fence state.
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pure virtual |
Wait for the fences to become signaled.