Vireo  0.0
Vireo 3D Rendering Hardware Interface
PipelineResources Class Reference

Detailed Description

All resources used by the shaders of a pipeline : descriptor layouts & push constants

Manual page : Pipeline Resources

Public Member Functions

virtual ~PipelineResources () = default
 
 PipelineResources (PipelineResources &) = delete
 
PipelineResources & operator= (const PipelineResources &) = delete
 

Protected Member Functions

 PipelineResources () = default
 

Constructor & Destructor Documentation

virtual ~PipelineResources ( )
virtualdefault
PipelineResources ( PipelineResources &  )
delete
PipelineResources ( )
protecteddefault

Member Function Documentation

PipelineResources& operator= ( const PipelineResources &  )
delete