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Vireo
0.0
Vireo 3D Rendering Hardware Interface
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The Vireo class encapsulate the creation of the various objects needed to write a 3D application.
The starting point for using Vireo is to import the vireo
module then create an instance of this class by calling the vireo::Vireo::create static method. This method takes the Backend you want to use, DirectX or Vulkan :
When creating the Vireo object, the instance, physical device and logical devices objects are created.