|
enum class | Backend : uint8_t { UNDEFINED,
DIRECTX,
VULKAN
} |
|
enum class | Filter { NEAREST,
LINEAR
} |
|
enum class | AddressMode { REPEAT,
MIRRORED_REPEAT,
CLAMP_TO_EDGE,
CLAMP_TO_BORDER
} |
|
enum class | MipMapMode { NEAREST,
LINEAR
} |
|
enum class | ImageFormat {
R8_UNORM,
R8_SNORM,
R8_UINT,
R8_SINT,
R8G8_UNORM,
R8G8_SNORM,
R8G8_UINT,
R8G8_SINT,
R8G8B8A8_UNORM,
R8G8B8A8_SNORM,
R8G8B8A8_UINT,
R8G8B8A8_SINT,
R8G8B8A8_SRGB,
B8G8R8A8_UNORM,
B8G8R8A8_SRGB,
B8G8R8X8_UNORM,
B8G8R8X8_SRGB,
A2B10G10R10_UNORM,
A2B10G10R10_UINT,
R16_UNORM,
R16_SNORM,
R16_UINT,
R16_SINT,
R16_SFLOAT,
R16G16_UNORM,
R16G16_SNORM,
R16G16_UINT,
R16G16_SINT,
R16G16_SFLOAT,
R16G16B16A16_UNORM,
R16G16B16A16_SNORM,
R16G16B16A16_UINT,
R16G16B16A16_SINT,
R16G16B16A16_SFLOAT,
R32_UINT,
R32_SINT,
R32_SFLOAT,
R32G32_UINT,
R32G32_SINT,
R32G32_SFLOAT,
R32G32B32_UINT,
R32G32B32_SINT,
R32G32B32_SFLOAT,
R32G32B32A32_UINT,
R32G32B32A32_SINT,
R32G32B32A32_SFLOAT,
D16_UNORM,
D24_UNORM_S8_UINT,
D32_SFLOAT,
D32_SFLOAT_S8_UINT,
BC1_UNORM,
BC1_UNORM_SRGB,
BC2_UNORM,
BC2_UNORM_SRGB,
BC3_UNORM,
BC3_UNORM_SRGB,
BC4_UNORM,
BC4_SNORM,
BC5_UNORM,
BC5_SNORM,
BC6H_UFLOAT,
BC6H_SFLOAT,
BC7_UNORM,
BC7_UNORM_SRGB
} |
|
enum class | BufferType {
VERTEX,
INDEX,
INDIRECT,
UNIFORM,
STORAGE,
DEVICE_STORAGE,
READWRITE_STORAGE,
BUFFER_UPLOAD,
BUFFER_DOWNLOAD,
IMAGE_UPLOAD,
IMAGE_DOWNLOAD
} |
|
enum class | IndexType { UINT16,
UINT32
} |
|
enum class | DescriptorType {
UNIFORM,
UNIFORM_DYNAMIC,
STORAGE,
DEVICE_STORAGE,
READWRITE_STORAGE,
SAMPLED_IMAGE,
SAMPLER,
READWRITE_IMAGE
} |
|
enum class | CommandType { GRAPHIC,
TRANSFER,
COMPUTE
} |
|
enum class | AttributeFormat {
R32_FLOAT,
R32G32_FLOAT,
R32G32B32_FLOAT,
R32G32B32A32_FLOAT,
R32_SINT,
R32G32_SINT,
R32G32B32_SINT,
R32G32B32A32_SINT,
R32_UINT,
R32G32_UINT,
R32G32B32_UINT,
R32G32B32A32_UINT
} |
|
enum class | RenderTargetType { COLOR,
DEPTH,
DEPTH_STENCIL
} |
|
enum class | CullMode { NONE,
FRONT,
BACK
} |
|
enum class | PrimitiveTopology {
POINT_LIST,
LINE_LIST,
LINE_STRIP,
TRIANGLE_LIST,
TRIANGLE_STRIP
} |
|
enum class | PolygonMode { FILL,
WIREFRAME
} |
|
enum class | CompareOp {
NEVER,
LESS,
EQUAL,
LESS_OR_EQUAL,
GREATER,
NOT_EQUAL,
GREATER_OR_EQUAL,
ALWAYS
} |
|
enum class | StencilOp {
KEEP = 0,
ZERO = 1,
REPLACE = 2,
INCREMENT_AND_CLAMP = 3,
DECREMENT_AND_CLAMP = 4,
INVERT = 5,
INCREMENT_AND_WRAP = 6,
DECREMENT_AND_WRAP = 7
} |
|
enum class | BlendFactor {
ZERO,
ONE,
SRC_COLOR,
ONE_MINUS_SRC_COLOR,
DST_COLOR,
ONE_MINUS_DST_COLOR,
SRC_ALPHA,
ONE_MINUS_SRC_ALPHA,
DST_ALPHA,
ONE_MINUS_DST_ALPHA,
CONSTANT_COLOR,
ONE_MINUS_CONSTANT_COLOR,
CONSTANT_ALPHA,
ONE_MINUS_CONSTANT_ALPHA,
SRC_ALPHA_SATURATE,
SRC1_COLOR,
ONE_MINUS_SRC1_COLOR,
SRC1_ALPHA,
ONE_MINUS_SRC1_ALPHA
} |
|
enum class | BlendOp {
ADD,
SUBTRACT,
REVERSE_SUBTRACT,
MIN,
MAX
} |
|
enum class | LogicOp {
CLEAR,
SET,
COPY,
COPY_INVERTED,
NOOP,
INVERT,
AND,
NAND,
OR,
NOR,
XOR,
EQUIV,
AND_REVERSE,
AND_INVERTED,
OR_REVERSE,
OR_INVERTED
} |
|
enum class | ColorWriteMask : uint8_t {
RED = 0x00000001,
GREEN = 0x00000002,
BLUE = 0x00000004,
ALPHA = 0x00000008,
ALL = 0x0000000f
} |
|
enum class | ShaderStage {
ALL,
VERTEX,
FRAGMENT,
HULL,
DOMAIN,
GEOMETRY,
COMPUTE
} |
|
enum class | WaitStage {
NONE,
PIPELINE_TOP,
VERTEX_INPUT,
VERTEX_SHADER,
DEPTH_STENCIL_TEST_BEFORE_FRAGMENT_SHADER,
FRAGMENT_SHADER,
DEPTH_STENCIL_TEST_AFTER_FRAGMENT_SHADER,
COLOR_OUTPUT,
COMPUTE_SHADER,
TRANSFER,
PIPELINE_BOTTOM,
ALL_GRAPHICS,
ALL_COMMANDS,
COPY,
RESOLV,
BLIT,
CLEAR
} |
|
enum class | ResourceState {
UNDEFINED,
GENERAL,
RENDER_TARGET_COLOR,
RENDER_TARGET_DEPTH,
RENDER_TARGET_DEPTH_READ,
RENDER_TARGET_DEPTH_STENCIL,
RENDER_TARGET_DEPTH_STENCIL_READ,
DISPATCH_TARGET,
PRESENT,
COPY_SRC,
COPY_DST,
SHADER_READ,
COMPUTE_READ,
COMPUTE_WRITE,
INDIRECT_DRAW
} |
|
enum class | MSAA {
NONE = 0,
X2 = 1,
X4 = 2,
X8 = 3,
X16 = 4,
X32 = 5,
X64 = 6
} |
|
enum class | PresentMode { IMMEDIATE = 0,
VSYNC = 1
} |
|
enum class | PipelineType { GRAPHIC,
COMPUTE
} |
|
enum class | SemaphoreType { BINARY,
TIMELINE
} |
|
enum class | VideoMemoryAllocationUsage { BUFFER,
IMAGE
} |
|