Vireo  0.0
Vireo 3D Rendering Hardware Interface
The graphic pipeline

The graphics pipeline is the sequence of operations that take the vertices and textures of your meshes all the way to the pixels in the render targets. You can learn more about graphics pipelines in the Vulkan tutorial. To create a graphic pipeline, we need :

  • The vertex layout
  • The shader(s) module(s)
  • The list of resources (uniform buffers, images, samplers, ...) used by the shaders
  • The configuration of the pipeline

Next : Shader modules


Related manual page : Graphics Pipelines