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Vireo
0.0
Vireo 3D Rendering Hardware Interface
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The graphic pipeline configuration is described in a GraphicPipelineConfiguration struct.
For rendering in a color attachment you need :
Add a basic configuration in your application with only one color attachment :
Then add the pipeline field :
and the pipeline creation just after the shader modules creation in onInit()
:
We use an empty pipeline resource object since our shader only uses the vertex input described by the vertex layout.
Next : Drawing
Related manual page : Pipelines