|
ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
|
This is the complete list of members for Cubemap, including all inherited members.
| connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
| connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
| create(uint32_t width, uint32_t height, uint32_t imageSize, const vector< byte * > &data, const string &name="Cubemap") | Cubemap | static |
| createBlankCubemap() | Cubemap | nodiscardstatic |
| duplicate() const | Resource | nodiscardinlinevirtual |
| emit(const Signal::signal &name, void *params=nullptr) | Object | |
| getCubemapType() const | Cubemap | nodiscardinline |
| getHeight() const | Cubemap | nodiscardinline |
| getId() const | Resource | nodiscardinline |
| getName() const | Resource | nodiscardinline |
| getWidth() const | Cubemap | nodiscardinline |
| load(const string &filepath, const string &fileext, ImageFormat imageFormat=ImageFormat::R8G8B8A8_SRGB) | Cubemap | static |
| load(const string &filepath, ImageFormat imageFormat=ImageFormat::R8G8B8A8_SRGB) | Cubemap | static |
| toString() const override | Resource | nodiscardinlineoverridevirtual |
1.7.0