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ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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Base class for anything
Public Member Functions | |
| void | connect (const Signal::signal &name, const Signal::Handler &handler) |
| void | connect (const Signal::signal &name, const function< void ()> &handler) |
| void | emit (const Signal::signal &name, void *params=nullptr) |
| virtual string | toString () const |
| void connect | ( | const Signal::signal & | name, |
| const function< void ()> & | handler | ||
| ) |
Connects a signal by name to a function
| name | signal name. |
| handler | the member function to call when emit() is called |
| void connect | ( | const Signal::signal & | name, |
| const Signal::Handler & | handler | ||
| ) |
Connects a signal by name to a function
| name | signal name. |
| handler | the member function to call when emit() is called |
| void emit | ( | const Signal::signal & | name, |
| void * | params = nullptr |
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| ) |
Emits a signal by name by calling all the connected function in the connect order
| name | signal name |
| params | parameters to pass to the function connected to the signal |
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nodiscardinlinevirtual |
Converts the objet to a readable text
Reimplemented in z0::Node::toString(), z0::Window::toString(), z0::Resource::toString()
1.7.0