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ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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A signal of an Object
Public Typedefs | |
| using | Handler = function< void (void *)> |
Public Member Functions | |
| void | connect (const Handler &handler) |
| void | emit (void *params) const |
| using Handler = function<void(void*)> |
Lambda expression who answer to emitted signals
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inline |
Connects a function to the signal
| void emit | ( | void * | params | ) | const |
Emits the signal by calling all the connected functions in the connect order
| params | parameters to pass to the function connected to the signal |
1.7.0