ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
|
This is the complete list of members for EnvironmentCubemap, including all inherited members.
connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
create(uint32_t width, uint32_t height, uint32_t imageSize, const vector< byte * > &data, const string &name="Cubemap") | Cubemap | static |
createBlankCubemap() | Cubemap | nodiscardstatic |
duplicate() const | Resource | nodiscardinlinevirtual |
emit(const Signal::signal &name, void *params=nullptr) | Object | |
getCubemapType() const | Cubemap | nodiscardinline |
getHeight() const | Cubemap | nodiscardinline |
getId() const | Resource | nodiscardinline |
getName() const | Resource | nodiscardinline |
getWidth() const | Cubemap | nodiscardinline |
load(const string &filepath, const string &fileext, ImageFormat imageFormat=ImageFormat::R8G8B8A8_SRGB) | Cubemap | static |
load(const string &filepath, ImageFormat imageFormat=ImageFormat::R8G8B8A8_SRGB) | Cubemap | static |
loadFromHDRi(const string &filename, ImageFormat imageFormat=ImageFormat::R8G8B8A8_SRGB) | EnvironmentCubemap | nodiscardstatic |
toString() const override | Resource | nodiscardinlineoverridevirtual |