ZeroZero Game Engine  v0.0
A 3D game engine using Vulkan & Jolt
Font Member List

This is the complete list of members for Font, including all inherited members.

Font(const string &path, uint32_t size)Fontexplicit
connect(const Signal::signal &name, const Signal::Handler &handler)Object
connect(const Signal::signal &name, const function< void ()> &handler)Object
duplicate() constResourcenodiscardinlinevirtual
emit(const Signal::signal &name, void *params=nullptr)Object
getFontName() constFontnodiscardinline
getFontSize() constFontnodiscardinline
getId() constResourcenodiscardinline
getName() constResourcenodiscardinline
getSize(const string &text, float &width, float &height)Font
renderToBitmap(const string &text, float &wwidth, float &hheight)Fontnodiscard
toString() const overrideResourcenodiscardinlineoverridevirtual