ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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This is the complete list of members for Image, including all inherited members.
connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
duplicate() const | Resource | nodiscardinlinevirtual |
emit(const Signal::signal &name, void *params=nullptr) | Object | |
getHeight() const | Image | nodiscardinline |
getId() const | Resource | nodiscardinline |
getName() const | Resource | nodiscardinline |
getSize() const | Image | nodiscardinline |
getWidth() const | Image | nodiscardinline |
load(const string &filepath, ImageFormat imageFormat=ImageFormat::R8G8B8A8_SRGB) | Image | static |
load(const void *data, uint64_t dataSize, ImageFormat imageFormat=ImageFormat::R8G8B8A8_SRGB) | Image | static |
toString() const override | Resource | nodiscardinlineoverridevirtual |