ZeroZero Game Engine  v0.0
A 3D game engine using Vulkan & Jolt
Image Member List

This is the complete list of members for Image, including all inherited members.

connect(const Signal::signal &name, const Signal::Handler &handler)Object
connect(const Signal::signal &name, const function< void ()> &handler)Object
duplicate() constResourcenodiscardinlinevirtual
emit(const Signal::signal &name, void *params=nullptr)Object
getHeight() constImagenodiscardinline
getId() constResourcenodiscardinline
getName() constResourcenodiscardinline
getSize() constImagenodiscardinline
getWidth() constImagenodiscardinline
load(const string &filepath, ImageFormat imageFormat=ImageFormat::R8G8B8A8_SRGB)Imagestatic
load(const void *data, uint64_t dataSize, ImageFormat imageFormat=ImageFormat::R8G8B8A8_SRGB)Imagestatic
toString() const overrideResourcenodiscardinlineoverridevirtual