ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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This is the complete list of members for Mesh, including all inherited members.
connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
create(const string &meshName="Mesh") | Mesh | static |
create(const vector< Vertex > &vertices, const vector< uint32_t > &indices, const vector< shared_ptr< Surface >> &surfaces, const string &meshName="Mesh") | Mesh | static |
duplicate() const | Resource | nodiscardinlinevirtual |
emit(const Signal::signal &name, void *params=nullptr) | Object | |
getAABB() const | Mesh | nodiscardinline |
getId() const | Resource | nodiscardinline |
getIndices() | Mesh | nodiscardinline |
getIndices() const | Mesh | nodiscardinline |
getName() const | Resource | nodiscardinline |
getSurfaceMaterial(const uint32_t surfaceIndex) const | Mesh | nodiscardinline |
getSurfaces() | Mesh | nodiscardinline |
getVertices() | Mesh | nodiscardinline |
getVertices() const | Mesh | nodiscardinline |
setSurfaceMaterial(uint32_t surfaceIndex, const shared_ptr< Material > &material) | Mesh | |
toString() const override | Resource | nodiscardinlineoverridevirtual |