ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
|
Singleton for all the materials used by the SceneRenderer to outline meshes
Public Member Functions | |
const shared_ptr< ShaderMaterial > & | get (int index) const |
void | add (const shared_ptr< ShaderMaterial > &material) |
void add | ( | const shared_ptr< ShaderMaterial > & | material | ) |
Adds an outline material.
const shared_ptr<ShaderMaterial>& get | ( | int | index | ) | const |
Returns a given outline material