ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
|
This is the complete list of members for ShaderMaterial, including all inherited members.
MAX_PARAMETERS | ShaderMaterial | staticconstexpr |
ShaderMaterial(const shared_ptr< ShaderMaterial > &orig) | ShaderMaterial | explicit |
ShaderMaterial(const string &fragShaderFileName, const string &vertShaderFileName="", const string &name="ShaderMaterial") | ShaderMaterial | explicit |
connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
duplicate() const | Resource | nodiscardinlinevirtual |
emit(const Signal::signal &name, void *params=nullptr) | Object | |
getAlphaScissor() const | Material | nodiscardinline |
getCullMode() const | Material | nodiscardinline |
getFragFileName() const | ShaderMaterial | nodiscardinline |
getId() const | Resource | nodiscardinline |
getName() const | Resource | nodiscardinline |
getParameter(const int index) const | ShaderMaterial | nodiscardinline |
getTransparency() const | Material | nodiscardinline |
getVertFileName() const | ShaderMaterial | nodiscardinline |
setAlphaScissor(const float scissor) | Material | inline |
setCullMode(const CullMode mode) | Material | inline |
setParameter(int index, vec4 value) | ShaderMaterial | |
setTransparency(const Transparency transparencyMode) | Material | inline |
toString() const override | Resource | nodiscardinlineoverridevirtual |