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ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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This is the complete list of members for ShaderMaterial, including all inherited members.
| MAX_PARAMETERS | ShaderMaterial | staticconstexpr |
| ShaderMaterial(const shared_ptr< ShaderMaterial > &orig) | ShaderMaterial | explicit |
| ShaderMaterial(const string &fragShaderFileName, const string &vertShaderFileName="", const string &name="ShaderMaterial") | ShaderMaterial | explicit |
| connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
| connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
| duplicate() const | Resource | nodiscardinlinevirtual |
| emit(const Signal::signal &name, void *params=nullptr) | Object | |
| getAlphaScissor() const | Material | nodiscardinline |
| getCullMode() const | Material | nodiscardinline |
| getFragFileName() const | ShaderMaterial | nodiscardinline |
| getId() const | Resource | nodiscardinline |
| getName() const | Resource | nodiscardinline |
| getParameter(const int index) const | ShaderMaterial | nodiscardinline |
| getTransparency() const | Material | nodiscardinline |
| getVertFileName() const | ShaderMaterial | nodiscardinline |
| setAlphaScissor(const float scissor) | Material | inline |
| setCullMode(const CullMode mode) | Material | inline |
| setParameter(int index, vec4 value) | ShaderMaterial | |
| setTransparency(const Transparency transparencyMode) | Material | inline |
| toString() const override | Resource | nodiscardinlineoverridevirtual |
1.7.0