ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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This is the complete list of members for StandardMaterial, including all inherited members.
StandardMaterial(const string &name="StandardMaterial") | StandardMaterial | explicit |
connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
duplicate() const | Resource | nodiscardinlinevirtual |
emit(const Signal::signal &name, void *params=nullptr) | Object | |
getAlbedoColor() const | StandardMaterial | nodiscardinline |
getAlbedoTexture() const | StandardMaterial | nodiscardinline |
getAlphaScissor() const | Material | nodiscardinline |
getCullMode() const | Material | nodiscardinline |
getEmissiveFactor() const | StandardMaterial | nodiscardinline |
getEmissiveStrength() const | StandardMaterial | nodiscardinline |
getEmissiveTexture() const | StandardMaterial | nodiscardinline |
getId() const | Resource | nodiscardinline |
getMetallicFactor() const | StandardMaterial | nodiscardinline |
getMetallicTexture() const | StandardMaterial | nodiscardinline |
getName() const | Resource | nodiscardinline |
getNormalScale() const | StandardMaterial | nodiscardinline |
getNormalTexture() const | StandardMaterial | nodiscardinline |
getRoughnessFactor() const | StandardMaterial | nodiscardinline |
getRoughnessTexture() const | StandardMaterial | nodiscardinline |
getTransparency() const | Material | nodiscardinline |
setAlbedoColor(const vec4 &color) | StandardMaterial | inline |
setAlbedoTexture(const TextureInfo &texture) | StandardMaterial | |
setAlphaScissor(const float scissor) | Material | inline |
setCullMode(const CullMode mode) | Material | inline |
setEmissiveFactor(const vec3 &emissive) | StandardMaterial | |
setEmissiveStrength(float emissive) | StandardMaterial | |
setEmissiveTexture(const TextureInfo &texture) | StandardMaterial | |
setMetallicFactor(float metallic) | StandardMaterial | |
setMetallicTexture(const TextureInfo &texture) | StandardMaterial | |
setNormalScale(float scale) | StandardMaterial | |
setNormalTexture(const TextureInfo &texture) | StandardMaterial | |
setRoughnessFactor(float roughness) | StandardMaterial | |
setRoughnessTexture(const TextureInfo &texture) | StandardMaterial | |
setTransparency(const Transparency transparencyMode) | Material | inline |
toString() const override | Resource | nodiscardinlineoverridevirtual |