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ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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This is the complete list of members for StandardMaterial, including all inherited members.
| StandardMaterial(const string &name="StandardMaterial") | StandardMaterial | explicit |
| connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
| connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
| duplicate() const | Resource | nodiscardinlinevirtual |
| emit(const Signal::signal &name, void *params=nullptr) | Object | |
| getAlbedoColor() const | StandardMaterial | nodiscardinline |
| getAlbedoTexture() const | StandardMaterial | nodiscardinline |
| getAlphaScissor() const | Material | nodiscardinline |
| getCullMode() const | Material | nodiscardinline |
| getEmissiveFactor() const | StandardMaterial | nodiscardinline |
| getEmissiveStrength() const | StandardMaterial | nodiscardinline |
| getEmissiveTexture() const | StandardMaterial | nodiscardinline |
| getId() const | Resource | nodiscardinline |
| getMetallicFactor() const | StandardMaterial | nodiscardinline |
| getMetallicTexture() const | StandardMaterial | nodiscardinline |
| getName() const | Resource | nodiscardinline |
| getNormalScale() const | StandardMaterial | nodiscardinline |
| getNormalTexture() const | StandardMaterial | nodiscardinline |
| getRoughnessFactor() const | StandardMaterial | nodiscardinline |
| getRoughnessTexture() const | StandardMaterial | nodiscardinline |
| getTransparency() const | Material | nodiscardinline |
| setAlbedoColor(const vec4 &color) | StandardMaterial | inline |
| setAlbedoTexture(const TextureInfo &texture) | StandardMaterial | |
| setAlphaScissor(const float scissor) | Material | inline |
| setCullMode(const CullMode mode) | Material | inline |
| setEmissiveFactor(const vec3 &emissive) | StandardMaterial | |
| setEmissiveStrength(float emissive) | StandardMaterial | |
| setEmissiveTexture(const TextureInfo &texture) | StandardMaterial | |
| setMetallicFactor(float metallic) | StandardMaterial | |
| setMetallicTexture(const TextureInfo &texture) | StandardMaterial | |
| setNormalScale(float scale) | StandardMaterial | |
| setNormalTexture(const TextureInfo &texture) | StandardMaterial | |
| setRoughnessFactor(float roughness) | StandardMaterial | |
| setRoughnessTexture(const TextureInfo &texture) | StandardMaterial | |
| setTransparency(const Transparency transparencyMode) | Material | inline |
| toString() const override | Resource | nodiscardinlineoverridevirtual |
1.7.0