ZeroZero Game Engine  v0.0
A 3D game engine using Vulkan & Jolt
StandardMaterial Member List

This is the complete list of members for StandardMaterial, including all inherited members.

StandardMaterial(const string &name="StandardMaterial")StandardMaterialexplicit
connect(const Signal::signal &name, const Signal::Handler &handler)Object
connect(const Signal::signal &name, const function< void ()> &handler)Object
duplicate() constResourcenodiscardinlinevirtual
emit(const Signal::signal &name, void *params=nullptr)Object
getAlbedoColor() constStandardMaterialnodiscardinline
getAlbedoTexture() constStandardMaterialnodiscardinline
getAlphaScissor() constMaterialnodiscardinline
getCullMode() constMaterialnodiscardinline
getEmissiveFactor() constStandardMaterialnodiscardinline
getEmissiveStrength() constStandardMaterialnodiscardinline
getEmissiveTexture() constStandardMaterialnodiscardinline
getId() constResourcenodiscardinline
getMetallicFactor() constStandardMaterialnodiscardinline
getMetallicTexture() constStandardMaterialnodiscardinline
getName() constResourcenodiscardinline
getNormalScale() constStandardMaterialnodiscardinline
getNormalTexture() constStandardMaterialnodiscardinline
getRoughnessFactor() constStandardMaterialnodiscardinline
getRoughnessTexture() constStandardMaterialnodiscardinline
getTransparency() constMaterialnodiscardinline
setAlbedoColor(const vec4 &color)StandardMaterialinline
setAlbedoTexture(const TextureInfo &texture)StandardMaterial
setAlphaScissor(const float scissor)Materialinline
setCullMode(const CullMode mode)Materialinline
setEmissiveFactor(const vec3 &emissive)StandardMaterial
setEmissiveStrength(float emissive)StandardMaterial
setEmissiveTexture(const TextureInfo &texture)StandardMaterial
setMetallicFactor(float metallic)StandardMaterial
setMetallicTexture(const TextureInfo &texture)StandardMaterial
setNormalScale(float scale)StandardMaterial
setNormalTexture(const TextureInfo &texture)StandardMaterial
setRoughnessFactor(float roughness)StandardMaterial
setRoughnessTexture(const TextureInfo &texture)StandardMaterial
setTransparency(const Transparency transparencyMode)Materialinline
toString() const overrideResourcenodiscardinlineoverridevirtual