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Lysa
0.0
Lysa 3D Engine
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This is the complete list of members for BoxCollisionShape, including all inherited members.
| BoxCollisionShape(const float3 &extends, const PhysicsMaterial *material=nullptr) | BoxCollisionShape | |
| CollisionShape(const PhysicsMaterial *material) | CollisionShape | |
| Resource() = default | Resource | default |
| Resource(const unique_id id) | Resource | inline |
| UnmanagedResource() | UnmanagedResource | inline |
| UnmanagedResource(const Resource &other) | UnmanagedResource | inline |
| getMaterial() const | CollisionShape | inline |
| id | Resource | |
| material | CollisionShape | protected |
| operator==(const Resource &other) const | Resource | inline |
| ~Resource() = default | Resource | virtualdefault |