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Lysa
0.0
Lysa 3D Engine
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Base class for all collision shapes
Inheritance diagram for CollisionShape:Public Member Functions | |
| CollisionShape (const PhysicsMaterial *material) | |
| auto & | getMaterial () const |
Public Member Functions inherited from UnmanagedResource | |
| UnmanagedResource () | |
| UnmanagedResource (const Resource &other) | |
Public Member Functions inherited from Resource | |
| bool | operator== (const Resource &other) const |
| Resource () = default | |
| Resource (const unique_id id) | |
| virtual | ~Resource () = default |
Protected Attributes | |
| const PhysicsMaterial * | material |
Additional Inherited Members | |
Public Attributes inherited from Resource | |
| unique_id | id {INVALID_ID} |
| CollisionShape | ( | const PhysicsMaterial * | material | ) |
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inline |
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protected |