Render pass for forward color rendering
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| | ForwardColorPass (const RendererConfiguration &config, bool withStencil) |
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| void | updatePipelines (const std::unordered_map< pipeline_id, std::vector< unique_id >> &pipelineIds) |
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| void | render (vireo::CommandList &commandList, const SceneFrameData &scene, const std::shared_ptr< vireo::RenderTarget > &colorAttachment, const std::shared_ptr< vireo::RenderTarget > &depthAttachment, const std::shared_ptr< vireo::RenderTarget > &multisampledDepthAttachment, bool clearAttachment, uint32 frameIndex) |
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| void | resize (const vireo::Extent &extent, const std::shared_ptr< vireo::CommandList > &commandList) override |
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| auto | getBrightnessBuffer (const uint32 frameIndex) const |
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| | Renderpass (const RendererConfiguration &config, const std::string &name) |
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| virtual void | update (uint32 frameIndex) |
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| virtual | ~Renderpass () = default |
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| | Renderpass (Renderpass &) = delete |
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| Renderpass & | operator= (Renderpass &) = delete |
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| static void | destroyShaderModules () |
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| std::shared_ptr< vireo::ShaderModule > | loadShader (const std::string &shaderName) const |
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| void | init (vireo::GraphicPipelineConfiguration &pipelineConfig, vireo::RenderingConfiguration &renderingConfig, const std::shared_ptr< vireo::DescriptorLayout > &descriptorLayout, bool withStencil) |
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| void | init (vireo::GraphicPipelineConfiguration &pipelineConfig, vireo::RenderingConfiguration &renderingConfig, bool withStencil) const |
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| void | initRendering (vireo::CommandList &commandList, const std::shared_ptr< vireo::Image > &image, const std::shared_ptr< vireo::GraphicPipeline > &pipeline, const std::shared_ptr< vireo::DescriptorSet > &sceneDescriptorSet, const std::shared_ptr< vireo::DescriptorSet > &descriptorSet) |
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| const std::string | name |
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| const RendererConfiguration & | config |
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| static std::mutex | shaderModulesMutex |
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| static std::unordered_map< std::string, std::shared_ptr< vireo::ShaderModule > > | shaderModules |
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