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Lysa
0.0
Lysa 3D Engine
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Global events fired during the main loop
Inheritance diagram for MainLoopEvent:Static Public Attributes | |
| static const event_type | PHYSICS_PROCESS {"MAIN_LOOP_PHYSICS_PROCESS"} |
| Fired multiple times per frame with the fixed delta time. More... | |
| static const event_type | PROCESS {"MAIN_LOOP_PROCESS"} |
| Fired on time per frame after the physics with the remaining frame time. More... | |
| static const event_type | QUIT {"MAIN_LOOP_QUIT"} |
| Fired just after the main loop exit, but before resources destruction's. More... | |
Additional Inherited Members | |
Public Attributes inherited from Event | |
| event_type | type |
| std::any | payload |
| unique_id | id {INVALID_ID} |
| bool | consumed {false} |
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inlinestatic |
Fired multiple times per frame with the fixed delta time.
|
inlinestatic |
Fired on time per frame after the physics with the remaining frame time.
|
inlinestatic |
Fired just after the main loop exit, but before resources destruction's.