ZeroZero Game Engine  v0.0
A 3D game engine using Vulkan & Jolt
Animation Member List

This is the complete list of members for Animation, including all inherited members.

Animation(const string &name)Animationexplicit
Animation(uint32_t tracksCount, const string &name)Animationexplicit
connect(const Signal::signal &name, const Signal::Handler &handler)Object
connect(const Signal::signal &name, const function< void ()> &handler)Object
duplicate() constResourcenodiscardinlinevirtual
emit(const Signal::signal &name, void *params=nullptr)Object
getId() constResourcenodiscardinline
getInterpolatedValue(uint32_t trackIndex, double currentTimeFromStart, bool reverse=false) constAnimationnodiscard
getLoopMode() constAnimationnodiscardinline
getName() constResourcenodiscardinline
getTrack(const uint32_t index)Animationnodiscardinline
getTracksCount() constAnimationnodiscardinline
setLoopMode(const AnimationLoopMode mode)Animationinline
toString() const overrideResourcenodiscardinlineoverridevirtual