ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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This is the complete list of members for Animation, including all inherited members.
Animation(const string &name) | Animation | explicit |
Animation(uint32_t tracksCount, const string &name) | Animation | explicit |
connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
duplicate() const | Resource | nodiscardinlinevirtual |
emit(const Signal::signal &name, void *params=nullptr) | Object | |
getId() const | Resource | nodiscardinline |
getInterpolatedValue(uint32_t trackIndex, double currentTimeFromStart, bool reverse=false) const | Animation | nodiscard |
getLoopMode() const | Animation | nodiscardinline |
getName() const | Resource | nodiscardinline |
getTrack(const uint32_t index) | Animation | nodiscardinline |
getTracksCount() const | Animation | nodiscardinline |
setLoopMode(const AnimationLoopMode mode) | Animation | inline |
toString() const override | Resource | nodiscardinlineoverridevirtual |