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ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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This is the complete list of members for Animation, including all inherited members.
| Animation(const string &name) | Animation | explicit |
| Animation(uint32_t tracksCount, const string &name) | Animation | explicit |
| connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
| connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
| duplicate() const | Resource | nodiscardinlinevirtual |
| emit(const Signal::signal &name, void *params=nullptr) | Object | |
| getId() const | Resource | nodiscardinline |
| getInterpolatedValue(uint32_t trackIndex, double currentTimeFromStart, bool reverse=false) const | Animation | nodiscard |
| getLoopMode() const | Animation | nodiscardinline |
| getName() const | Resource | nodiscardinline |
| getTrack(const uint32_t index) | Animation | nodiscardinline |
| getTracksCount() const | Animation | nodiscardinline |
| setLoopMode(const AnimationLoopMode mode) | Animation | inline |
| toString() const override | Resource | nodiscardinlineoverridevirtual |
1.7.0