ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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Holds data that can be used to animate anything.
Classes | |
struct | Track |
struct | TrackKeyValue |
Public Member Functions | |
Animation (const string &name) | |
Animation (uint32_t tracksCount, const string &name) | |
void | setLoopMode (const AnimationLoopMode mode) |
auto | getLoopMode () const |
auto | getTracksCount () const |
auto & | getTrack (const uint32_t index) |
TrackKeyValue | getInterpolatedValue (uint32_t trackIndex, double currentTimeFromStart, bool reverse=false) const |
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auto | getId () const |
const auto & | getName () const |
string | toString () const override |
virtual shared_ptr< Resource > | duplicate () const |
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void | connect (const Signal::signal &name, const Signal::Handler &handler) |
void | connect (const Signal::signal &name, const function< void ()> &handler) |
void | emit (const Signal::signal &name, void *params=nullptr) |
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explicit |
Creates an Animation
name | resource name. |
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explicit |
Creates an Animation
tracksCount | number of tracks to allocate |
name | resource name. |
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nodiscard |
Returns the interpolated value at the given time (in seconds, from start of the animation) for a track.
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nodiscardinline |
Returns the looping mode
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nodiscardinline |
Returns a given track
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nodiscardinline |
Returns the number of tracks
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inline |
Sets the looping mode