ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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This is the complete list of members for BoxShape, including all inherited members.
BoxShape(const vec3 &extends, const string &resName="BoxShape") | BoxShape | explicit |
connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
duplicate() const override | BoxShape | overridevirtual |
emit(const Signal::signal &name, void *params=nullptr) | Object | |
getId() const | Resource | nodiscardinline |
getName() const | Resource | nodiscardinline |
toString() const override | Resource | nodiscardinlineoverridevirtual |