ZeroZero Game Engine  v0.0
A 3D game engine using Vulkan & Jolt
BoxShape Member List

This is the complete list of members for BoxShape, including all inherited members.

BoxShape(const vec3 &extends, const string &resName="BoxShape")BoxShapeexplicit
connect(const Signal::signal &name, const Signal::Handler &handler)Object
connect(const Signal::signal &name, const function< void ()> &handler)Object
duplicate() const overrideBoxShapeoverridevirtual
emit(const Signal::signal &name, void *params=nullptr)Object
getId() constResourcenodiscardinline
getName() constResourcenodiscardinline
toString() const overrideResourcenodiscardinlineoverridevirtual