ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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Box shaped collision Shape
Public Member Functions | |
BoxShape (const vec3 &extends, const string &resName="BoxShape") | |
shared_ptr< Resource > | duplicate () const override |
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auto | getId () const |
const auto & | getName () const |
string | toString () const override |
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void | connect (const Signal::signal &name, const Signal::Handler &handler) |
void | connect (const Signal::signal &name, const function< void ()> &handler) |
void | emit (const Signal::signal &name, void *params=nullptr) |
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explicit |
Creates a BoxShape with the given extends
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overridevirtual |
Duplicates a resource. Warning : not implemented on all resources types, check documentation for the resource type before using it.
Reimplemented from z0::Resource::duplicate()