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    ZeroZero Game Engine
       v0.0
    
   A 3D game engine using Vulkan & Jolt  
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This is the complete list of members for InputEventKey, including all inherited members.
| connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
| connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
| emit(const Signal::signal &name, void *params=nullptr) | Object | |
| getKey() const | InputEventKey | nodiscardinline | 
| getModifiers() const | InputEventKey | nodiscardinline | 
| getRepeatCount() const | InputEventKey | nodiscardinline | 
| getType() const | InputEvent | nodiscardinline | 
| isPressed() const | InputEventKey | nodiscardinline | 
| toString() const | Object | nodiscardinlinevirtual | 
 1.7.0