ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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Base class of all input events
Public Member Functions | |
InputEventType | getType () const |
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void | connect (const Signal::signal &name, const Signal::Handler &handler) |
void | connect (const Signal::signal &name, const function< void ()> &handler) |
void | emit (const Signal::signal &name, void *params=nullptr) |
virtual string | toString () const |
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nodiscardinline |
Returns the type of the event