ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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This is the complete list of members for MeshShape, including all inherited members.
MeshShape(const shared_ptr< Node > &node, const string &resName="MeshShape") | MeshShape | explicit |
MeshShape(const Node &node, const string &resName="MeshShape") | MeshShape | explicit |
connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
duplicate() const | Resource | nodiscardinlinevirtual |
emit(const Signal::signal &name, void *params=nullptr) | Object | |
getId() const | Resource | nodiscardinline |
getName() const | Resource | nodiscardinline |
toString() const override | Resource | nodiscardinlineoverridevirtual |