| 
    ZeroZero Game Engine
       v0.0
    
   A 3D game engine using Vulkan & Jolt  
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This is the complete list of members for MeshShape, including all inherited members.
| MeshShape(const shared_ptr< Node > &node, const string &resName="MeshShape") | MeshShape | explicit | 
| MeshShape(const Node &node, const string &resName="MeshShape") | MeshShape | explicit | 
| connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
| connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
| duplicate() const | Resource | nodiscardinlinevirtual | 
| emit(const Signal::signal &name, void *params=nullptr) | Object | |
| getId() const | Resource | nodiscardinline | 
| getName() const | Resource | nodiscardinline | 
| toString() const override | Resource | nodiscardinlineoverridevirtual | 
 1.7.0