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    ZeroZero Game Engine
       v0.0
    
   A 3D game engine using Vulkan & Jolt  
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A mesh shape, consisting of triangles. Must only be used with a StaticBody (like a terrain for example)
  
 Public Member Functions | |
| MeshShape (const shared_ptr< Node > &node, const string &resName="MeshShape") | |
| MeshShape (const Node &node, const string &resName="MeshShape") | |
  Public Member Functions inherited from Resource | |
| auto | getId () const | 
| const auto & | getName () const | 
| string | toString () const override | 
| virtual shared_ptr< Resource > | duplicate () const | 
  Public Member Functions inherited from Object | |
| void | connect (const Signal::signal &name, const Signal::Handler &handler) | 
| void | connect (const Signal::signal &name, const function< void ()> &handler) | 
| void | emit (const Signal::signal &name, void *params=nullptr) | 
      
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  explicit | 
Creates a MeshShape using the triangles of the Mesh of first MeshInstance found in the node tree 
      
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  explicit | 
Creates a MeshShape using the triangles of the Mesh of first MeshInstance found in the node tree 
 1.7.0