ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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This is the complete list of members for Texture, including all inherited members.
Texture(const string &name) | Texture | explicit |
connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
duplicate() const | Resource | nodiscardinlinevirtual |
emit(const Signal::signal &name, void *params=nullptr) | Object | |
getHeight() const = 0 | Texture | nodiscardpure virtual |
getId() const | Resource | nodiscardinline |
getName() const | Resource | nodiscardinline |
getSize() const | Texture | nodiscardinlinevirtual |
getWidth() const = 0 | Texture | nodiscardpure virtual |
toString() const override | Resource | nodiscardinlineoverridevirtual |