ZeroZero Game Engine  v0.0
A 3D game engine using Vulkan & Jolt
Texture Member List

This is the complete list of members for Texture, including all inherited members.

Texture(const string &name)Textureexplicit
connect(const Signal::signal &name, const Signal::Handler &handler)Object
connect(const Signal::signal &name, const function< void ()> &handler)Object
duplicate() constResourcenodiscardinlinevirtual
emit(const Signal::signal &name, void *params=nullptr)Object
getHeight() const = 0Texturenodiscardpure virtual
getId() constResourcenodiscardinline
getName() constResourcenodiscardinline
getSize() constTexturenodiscardinlinevirtual
getWidth() const = 0Texturenodiscardpure virtual
toString() const overrideResourcenodiscardinlineoverridevirtual