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ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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Base class for textures resources.
Public Member Functions | |
| Texture (const string &name) | |
| virtual uint32_t | getWidth () const = 0 |
| virtual uint32_t | getHeight () const = 0 |
| virtual vec2 | getSize () const |
Public Member Functions inherited from Resource | |
| auto | getId () const |
| const auto & | getName () const |
| string | toString () const override |
| virtual shared_ptr< Resource > | duplicate () const |
Public Member Functions inherited from Object | |
| void | connect (const Signal::signal &name, const Signal::Handler &handler) |
| void | connect (const Signal::signal &name, const function< void ()> &handler) |
| void | emit (const Signal::signal &name, void *params=nullptr) |
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explicit |
Creates a Texture
| name | resource name. Only informative. |
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nodiscardpure virtual |
Returns the height in pixels on the texture
Implemented in z0::ImageTexture::getHeight()
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nodiscardinlinevirtual |
Returns the size in pixels on the texture
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nodiscardpure virtual |
Returns the width in pixels on the texture
Implemented in z0::ImageTexture::getWidth()
1.7.0