ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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Image based texture stored in GPU memory
Public Member Functions | |
ImageTexture (const shared_ptr< Image > &img) | |
ImageTexture (const string &filename, ImageFormat imageFormat=ImageFormat::R8G8B8A8_SRGB) | |
const auto & | getImage () const |
uint32_t | getWidth () const override |
uint32_t | getHeight () const override |
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Texture (const string &name) | |
virtual vec2 | getSize () const |
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auto | getId () const |
const auto & | getName () const |
string | toString () const override |
virtual shared_ptr< Resource > | duplicate () const |
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void | connect (const Signal::signal &name, const Signal::Handler &handler) |
void | connect (const Signal::signal &name, const function< void ()> &handler) |
void | emit (const Signal::signal &name, void *params=nullptr) |
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explicit |
Creates an ImageTexture from an existing Image
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explicit |
Creates an ImageTexture from an image resource
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nodiscardinlineoverridevirtual |
Returns the height in pixels on the texture
Implements z0::Texture::getHeight()
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nodiscardinline |
Returns the attached Image
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nodiscardinlineoverridevirtual |
Returns the width in pixels on the texture
Implements z0::Texture::getWidth()