ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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This is the complete list of members for ImageTexture, including all inherited members.
ImageTexture(const shared_ptr< Image > &img) | ImageTexture | explicit |
ImageTexture(const string &filename, ImageFormat imageFormat=ImageFormat::R8G8B8A8_SRGB) | ImageTexture | explicit |
Texture(const string &name) | Texture | explicit |
connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
duplicate() const | Resource | nodiscardinlinevirtual |
emit(const Signal::signal &name, void *params=nullptr) | Object | |
getHeight() const override | ImageTexture | nodiscardinlineoverridevirtual |
getId() const | Resource | nodiscardinline |
getImage() const | ImageTexture | nodiscardinline |
getName() const | Resource | nodiscardinline |
getSize() const | Texture | nodiscardinlinevirtual |
getWidth() const override | ImageTexture | nodiscardinlineoverridevirtual |
toString() const override | Resource | nodiscardinlineoverridevirtual |