ZeroZero Game Engine  v0.0
A 3D game engine using Vulkan & Jolt
ImageTexture Member List

This is the complete list of members for ImageTexture, including all inherited members.

ImageTexture(const shared_ptr< Image > &img)ImageTextureexplicit
ImageTexture(const string &filename, ImageFormat imageFormat=ImageFormat::R8G8B8A8_SRGB)ImageTextureexplicit
Texture(const string &name)Textureexplicit
connect(const Signal::signal &name, const Signal::Handler &handler)Object
connect(const Signal::signal &name, const function< void ()> &handler)Object
duplicate() constResourcenodiscardinlinevirtual
emit(const Signal::signal &name, void *params=nullptr)Object
getHeight() const overrideImageTexturenodiscardinlineoverridevirtual
getId() constResourcenodiscardinline
getImage() constImageTexturenodiscardinline
getName() constResourcenodiscardinline
getSize() constTexturenodiscardinlinevirtual
getWidth() const overrideImageTexturenodiscardinlineoverridevirtual
toString() const overrideResourcenodiscardinlineoverridevirtual