ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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Collision data for the CollisionObject::on_collision_starts and CollisionObject::on_collision_persists signal
Public Attributes | |
vec3 | position |
vec3 | normal |
CollisionObject * | object |
vec3 normal |
Normal for this collision, direction along which to move the object
out of collision along the shortest path.
CollisionObject* object |
Colliding object
vec3 position |
World space position of the first contact point on the colliding object
or, if the collision is detected by Character::getCollisions(), on the character