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Lysa
0.0
Lysa 3D Engine
|
Configuration object used to initialize a Lysa instance.
Public Attributes | |
| vireo::BackendConfiguration | backendConfiguration |
| Graphic API used by the graphic backend. More... | |
| double | deltaTime {1.0/60.0} |
| Fixed delta time for the main loop. More... | |
| uint32 | framesInFlight {2} |
| Number of simultaneous frames during rendering for ALL render targets and scenes. More... | |
| uint32 | maxShadowMapsPerScene {20} |
| Maximum number of shadow maps per scene. More... | |
| ResourcesCapacity | resourcesCapacity |
| Enable shadowed colors for transparency objects. More... | |
| size_t | eventsReserveCapacity {100} |
| size_t | commandsReserveCapacity {1000} |
| bool | displayFPS {false} |
| Display FPS in log. More... | |
| VirtualFSConfiguration | virtualFsConfiguration |
| Virtual file system configuration. More... | |
| LoggingConfiguration | loggingConfiguration |
| Logging system configuration. More... | |
| vireo::BackendConfiguration backendConfiguration |
Graphic API used by the graphic backend.
| size_t commandsReserveCapacity {1000} |
| double deltaTime {1.0/60.0} |
Fixed delta time for the main loop.
| bool displayFPS {false} |
Display FPS in log.
| size_t eventsReserveCapacity {100} |
| uint32 framesInFlight {2} |
Number of simultaneous frames during rendering for ALL render targets and scenes.
| LoggingConfiguration loggingConfiguration |
Logging system configuration.
| uint32 maxShadowMapsPerScene {20} |
Maximum number of shadow maps per scene.
| ResourcesCapacity resourcesCapacity |
Enable shadowed colors for transparency objects.
Resource capacity configuration
| VirtualFSConfiguration virtualFsConfiguration |
Virtual file system configuration.