ZeroZero Game Engine  v0.0
A 3D game engine using Vulkan & Jolt
Public Member Functions | List of all members
AABBShape Class Reference

Detailed Description

AABB based collision Shape

Inheritance diagram for AABBShape:
Shape Resource Object

Public Member Functions

 AABBShape (const shared_ptr< Node > &node, const string &resName="AABBShape")
 
 AABBShape (const Node &node, const string &resName="AABBShape")
 
- Public Member Functions inherited from Resource
auto getId () const
 
const auto & getName () const
 
string toString () const override
 
virtual shared_ptr< Resource > duplicate () const
 
- Public Member Functions inherited from Object
void connect (const Signal::signal &name, const Signal::Handler &handler)
 
void connect (const Signal::signal &name, const function< void ()> &handler)
 
void emit (const Signal::signal &name, void *params=nullptr)
 

Constructor & Destructor Documentation

AABBShape ( const shared_ptr< Node > &  node,
const string &  resName = "AABBShape" 
)
explicit

Creates an AABBShape for a given node

AABBShape ( const Node node,
const string &  resName = "AABBShape" 
)
explicit

Creates an AABBShape for a given node