AABB based collision Shape
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| AABBShape (const shared_ptr< Node > &node, const string &resName="AABBShape") |
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| AABBShape (const Node &node, const string &resName="AABBShape") |
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auto | getId () const |
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const auto & | getName () const |
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string | toString () const override |
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virtual shared_ptr< Resource > | duplicate () const |
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void | connect (const Signal::signal &name, const Signal::Handler &handler) |
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void | connect (const Signal::signal &name, const function< void ()> &handler) |
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void | emit (const Signal::signal &name, void *params=nullptr) |
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AABBShape |
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const shared_ptr< Node > & |
node, |
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const string & |
resName = "AABBShape" |
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) |
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explicit |
AABBShape |
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const Node & |
node, |
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const string & |
resName = "AABBShape" |
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) |
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explicit |