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ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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This is the complete list of members for InputEventMouseButton, including all inherited members.
| connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
| connect(const Signal::signal &name, const function< void ()> &handler) | Object | |
| emit(const Signal::signal &name, void *params=nullptr) | Object | |
| getButtonsState() | InputEventMouse | nodiscardinline |
| getModifiers() const | InputEventMouse | nodiscardinline |
| getMouseButton() const | InputEventMouseButton | nodiscardinline |
| getPosition() const | InputEventMouse | nodiscardinline |
| getType() const | InputEvent | nodiscardinline |
| getX() const | InputEventMouse | nodiscardinline |
| getY() const | InputEventMouse | nodiscardinline |
| isPressed() const | InputEventMouseButton | nodiscardinline |
| toString() const | Object | nodiscardinlinevirtual |
1.7.0