ZeroZero Game Engine  v0.0
A 3D game engine using Vulkan & Jolt
Public Member Functions | List of all members
InputEventMouse Class Reference

Detailed Description

Base mouse event

Inheritance diagram for InputEventMouse:
InputEvent Object InputEventMouseButton InputEventMouseMotion

Public Member Functions

auto getPosition () const
 
auto getX () const
 
auto getY () const
 
auto getButtonsState ()
 
auto getModifiers () const
 
- Public Member Functions inherited from InputEvent
InputEventType getType () const
 
- Public Member Functions inherited from Object
void connect (const Signal::signal &name, const Signal::Handler &handler)
 
void connect (const Signal::signal &name, const function< void ()> &handler)
 
void emit (const Signal::signal &name, void *params=nullptr)
 
virtual string toString () const
 

Member Function Documentation

auto getButtonsState ( )
nodiscardinline

Returns the mouse button states (which button is down)

auto getModifiers ( ) const
nodiscardinline

Returns the state of the z0::KeyModifier keys

auto getPosition ( ) const
nodiscardinline

Returns the current mouse position

auto getX ( ) const
nodiscardinline

Returns the current mouse x position

auto getY ( ) const
nodiscardinline

Returns the current mouse y position