ZeroZero Game Engine  v0.0
A 3D game engine using Vulkan & Jolt
Public Member Functions | List of all members
SphereShape Class Reference

Detailed Description

Sphere shaped collision Shape

Inheritance diagram for SphereShape:
Shape Resource Object

Public Member Functions

 SphereShape (float radius, const string &resName="SphereShape")
 
- Public Member Functions inherited from Resource
auto getId () const
 
const auto & getName () const
 
string toString () const override
 
virtual shared_ptr< Resource > duplicate () const
 
- Public Member Functions inherited from Object
void connect (const Signal::signal &name, const Signal::Handler &handler)
 
void connect (const Signal::signal &name, const function< void ()> &handler)
 
void emit (const Signal::signal &name, void *params=nullptr)
 

Constructor & Destructor Documentation

SphereShape ( float  radius,
const string &  resName = "SphereShape" 
)
explicit

Creates a SphereShape with the given radius