ZeroZero Game Engine  v0.0
A 3D game engine using Vulkan & Jolt
Public Member Functions | List of all members
StaticCompoundShape Class Reference

Detailed Description

Collision shape composed by a collection of SubShape

Inheritance diagram for StaticCompoundShape:
Shape Resource Object

Public Member Functions

 StaticCompoundShape (const vector< SubShape > &subshapes, const string &resName="StaticCompoundShape")
 
- Public Member Functions inherited from Resource
auto getId () const
 
const auto & getName () const
 
string toString () const override
 
virtual shared_ptr< Resource > duplicate () const
 
- Public Member Functions inherited from Object
void connect (const Signal::signal &name, const Signal::Handler &handler)
 
void connect (const Signal::signal &name, const function< void ()> &handler)
 
void emit (const Signal::signal &name, void *params=nullptr)
 

Constructor & Destructor Documentation

StaticCompoundShape ( const vector< SubShape > &  subshapes,
const string &  resName = "StaticCompoundShape" 
)
explicit

Creates a StaticCompoundShape using the subshaped collection of Shape