ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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Collision shape composed by a collection of SubShape
Public Member Functions | |
StaticCompoundShape (const vector< SubShape > &subshapes, const string &resName="StaticCompoundShape") | |
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auto | getId () const |
const auto & | getName () const |
string | toString () const override |
virtual shared_ptr< Resource > | duplicate () const |
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void | connect (const Signal::signal &name, const Signal::Handler &handler) |
void | connect (const Signal::signal &name, const function< void ()> &handler) |
void | emit (const Signal::signal &name, void *params=nullptr) |
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explicit |
Creates a StaticCompoundShape using the subshaped
collection of Shape