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ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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Classic vector style UI with 3D look
Public Member Functions | |
| void | addResource (Widget &widget, const string &resources) override |
| void | resize (Widget &widget, Rect &rect, Resource &resources) override |
Public Member Functions inherited from Style | |
| virtual void | setOption (const string &name, const string &value) |
| string | getOption (const string &name) const |
| shared_ptr< Font > | getFont () const |
Public Member Functions inherited from Object | |
| void | connect (const Signal::signal &name, const Signal::Handler &handler) |
| void | connect (const Signal::signal &name, const function< void ()> &handler) |
| void | emit (const Signal::signal &name, void *params=nullptr) |
| virtual string | toString () const |
Additional Inherited Members | |
Static Public Member Functions inherited from Style | |
| static shared_ptr< Style > | create (const string &name="vector") |
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overridevirtual |
Create a resource from a resources description string.
| widget | : widget to ass resources string to |
| resources | : string that describe the resources of a widget |
Implements z0::ui::Style::addResource()
Adjusts a widget size to style specific constraints
Implements z0::ui::Style::resize()
1.7.0