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Lysa
0.0
Lysa 3D Engine
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AABB-based collision Shape
Inheritance diagram for AABBCollisionShape:Public Member Functions | |
| AABBCollisionShape (const AABB &aabb, const PhysicsMaterial *material=nullptr) | |
Public Member Functions inherited from CollisionShape | |
| CollisionShape (const PhysicsMaterial *material) | |
| auto & | getMaterial () const |
Public Member Functions inherited from UnmanagedResource | |
| UnmanagedResource () | |
| UnmanagedResource (const Resource &other) | |
Public Member Functions inherited from Resource | |
| bool | operator== (const Resource &other) const |
| Resource () = default | |
| Resource (const unique_id id) | |
| virtual | ~Resource () = default |
Additional Inherited Members | |
Public Attributes inherited from Resource | |
| unique_id | id {INVALID_ID} |
Protected Attributes inherited from CollisionShape | |
| const PhysicsMaterial * | material |
| AABBCollisionShape | ( | const AABB & | aabb, |
| const PhysicsMaterial * | material = nullptr |
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| ) |
Creates an AABBShape for a given node