![]() |
Lysa
0.0
Lysa 3D Engine
|
A mesh shape, consisting of triangles. Must only be used with a StaticBody (like a terrain for example)
Inheritance diagram for MeshCollisionShape:Public Member Functions | |
| MeshCollisionShape (const Mesh &mesh, const float4x4 &transform, const PhysicsMaterial *material=nullptr) | |
Public Member Functions inherited from CollisionShape | |
| CollisionShape (const PhysicsMaterial *material) | |
| auto & | getMaterial () const |
Public Member Functions inherited from UnmanagedResource | |
| UnmanagedResource () | |
| UnmanagedResource (const Resource &other) | |
Public Member Functions inherited from Resource | |
| bool | operator== (const Resource &other) const |
| Resource () = default | |
| Resource (const unique_id id) | |
| virtual | ~Resource () = default |
Additional Inherited Members | |
Public Attributes inherited from Resource | |
| unique_id | id {INVALID_ID} |
Protected Attributes inherited from CollisionShape | |
| const PhysicsMaterial * | material |