ZeroZero Game Engine  v0.0
A 3D game engine using Vulkan & Jolt
Public Member Functions | List of all members
InputEventGamepadButton Class Reference

Detailed Description

Gamepad buttons event

Inheritance diagram for InputEventGamepadButton:
InputEvent Object

Public Member Functions

auto getGamepadButton () const
 
auto isPressed () const
 
- Public Member Functions inherited from InputEvent
InputEventType getType () const
 
- Public Member Functions inherited from Object
void connect (const Signal::signal &name, const Signal::Handler &handler)
 
void connect (const Signal::signal &name, const function< void ()> &handler)
 
void emit (const Signal::signal &name, void *params=nullptr)
 
virtual string toString () const
 

Member Function Documentation

auto getGamepadButton ( ) const
nodiscardinline

Return the gamepad button

auto isPressed ( ) const
nodiscardinline

Returns true if the gamepad button is pressed